RHYTHM SCENERY IN EINDHOVEN
This work reinterpreted the rhythm of the various wheels in the city center of Eindhoven.
In busy daily life, many modern people tend to overlook the preciousness of the values around them. This project offers an opportunity for people to look at the values again that can be overlooked in a different light. As a stranger, I heard a lot of wheels sounds when I arrived in Eindhoven, Netherlands. I thought that It may sound like noise to people who have lived here for a long time. However, this sound produced Eindhoven's joyful rhythm, and I hoped others would feel the beautiful value I felt. Maybe to somebody, the familiar sound can feel new. I think re-lighting lost values is the impact this project can have on people.
On April 2, when it rained, I observed four-wheel sounds(luggage, strollers, skateboard, bicycle) in the city center for two hours and wrote them down on the paper on the street and made a score. The observation method was to check the wheel sound heard for 30 seconds, and after 30 seconds, go to 10 steps and observe the rhythm again. Based on the observed ryhthm score, Ryhthm scenery was made to be able to play the rhythm. I divided the size of the plastic ball according to the level of the wheel sound (luggage> strollers> skateboard> bicycle). Sometimes the two wheels play rhythm, sometimes all the wheels play, sometimes all the wheels stop because they are based on the rhythm score I observed.
For the high quality of this project, I made the city rhythm score based on this actual data recorded through three hours of field exploration, not by imagining the sound of Eindhoven's wheels. I digitized through four motors and Arduino to play this score, coded it to play the sound of the wheel for three hours.
I made this work so that people could imagine the scenery of Eindhoven when they closed their eyes and heard the sound of it. So I conducted a sound test when various materials such as glass, wood, and plastic collided with each other and concluded that the sound of plastic balls and stones hitting each other was most similar to the sound of several wheels hitting the Eindhoven center sidewalk block. I designed this project with real sense and aesthetic beauty, using artificial material, plastic balls, as well as an actual natural material, stones.
Four dc motors, four different sizes of plastic balls, four acrylic boxes, and aduino were used as materials.